Python使用tkinter实现摇骰子小游戏功能的代码

2020-10-08 0 669

TKinter

Python 的 GUI 库非常多,之所以选择 Tkinter,一是最为简单,二是自带库,不需下载安装,随时使用,跨平台兼容性非常好,三则是从需求出发的,Python 在实际应用中极少用于开发复杂的桌面应用,毕竟,Python 的各种 GUI 工具包都“一般得很”,不具备优势。

贴吧看到的一个求助题,大致需求是:3个人摇骰子,每人摇3次,点数之和最大的获胜,支持玩家名称输入。我觉得这个题目挺有意思的,做了个界面程序,欢迎大家交流指正~

#!usr/bin/env python
# -*- coding: utf-8 -*-

# author: ***
# date: 2020/06/10

from tkinter import *
import tkinter as tk
import random
import time
from threading import Thread

root = Tk()
root.geometry(\'620x660\')
root.title(\'摇骰子\')
sigpic = PhotoImage(file=\'signature.png\')
shake_cup = PhotoImage(file=\'touzi/box.png\')
crown = PhotoImage(file=\'touzi/win.png\')
readystate = 3
playing = False
used_name = set()
result_dict = dict()
remain = 3
esv_A = StringVar()
esv_B = StringVar()
esv_C = StringVar()

pi_list = list()
for i in range(1, 7):
 pi = PhotoImage(file=r\'touzi/t%s.png\' % i)
 pi_list.append(pi)


def set_name(cw, ew, nw):
 global readystate
 entryV = ew.get()
 if entryV:
  if entryV in used_name:
   default = nw[\'text\']
   nw.config(text=\"名称已存在!\")
   cw.config(state=tk.DISABLED)
   font_shake(nw, default)
   cw.config(state=tk.ACTIVE)
  else:
   used_name.add(entryV)
   nw.config(text=entryV)
   ew.config(state=tk.DISABLED)
   cw.config(state=tk.DISABLED)
   readystate -= 1
 if readystate == 0:
  for i in \"ABC\":
   eval(\'play_btn_%s.config(state=tk.ACTIVE, text=\"第一次机会\")\' % i)


def throw_touzi(pw, rw, nw):
 global playing
 global remain
 if pw[\'text\']==\"第一次机会\":
  playing = True
  pbStack.remove(pw)
  for widget in pbStack:
   widget.config(state=tk.DISABLED)
  pw.config(state=tk.DISABLED, text=\'第二次机会\')
 elif pw[\'text\']==\"第二次机会\":
  pw.config(state=tk.DISABLED, text=\'第三次机会\')
 else:
  playing = False
  remain -= 1
  pw.config(state=tk.DISABLED, text=\'play\')
 thread = Thread(target=change_img, args=[pw, rw, nw])
 thread.start()


def change_img(pw, rw, nw):
 result_number = random.randint(1, 6)
 ranum_list = list()
 times = 5
 while times:
  ranum = random.randint(1, 6)
  if ranum not in ranum_list:
   ranum_list.append(ranum)
   times = times - 1
 for i in ranum_list:
  time.sleep(0.3)
  throw_label.config(image=pi_list[i-1])
 time.sleep(0.3)
 throw_label.config(image=pi_list[result_number-1])
 time.sleep(0.5)
 if rw[\'text\'] == \"结果\":
  rw[\'text\'] = str(result_number)
 else:
  rw[\'text\'] = str(rw[\'text\']) + \"+%s\" % result_number
 time.sleep(0.5)
 rw[\'text\'] = eval(rw[\'text\'])
 if pw[\'text\'] != \"play\":
  pw.config(state=tk.ACTIVE)
 if playing == False:
  result_dict[nw[\'text\']] = rw[\'text\']
  for widget in pbStack:
   widget.config(state=tk.ACTIVE)
 if not remain:
  result_list = sorted(result_dict.items(), reverse=True, key=lambda rt: rt[1])
  if result_list[0][1] == result_list[1][1]:
   if result_list[1][1] == result_list[2][1]:
    throw_winner[\'text\'] = \">> 平局 <<\"
   else:
    winner = result_list[0][0] + \", \" + result_list[1][0]
    throw_winner[\'text\'] = \"Winner: %s\" % winner
  else:
   winner = result_list[0][0]
   throw_winner[\'text\'] = \"Winner: %s\" % winner
  throw_label[\'image\'] = crown
  reset_btn.config(state=tk.ACTIVE, text=\'重新开始\', relief=\'raised\')


def font_shake(nw, default):
 nw.config(foreground=\'red\')
 for i in range(5):
  if i%2 == 0:
   time.sleep(0.05)
   nw.config(anchor=\'n\')
  else:
   time.sleep(0.05)
   nw.config(anchor=\'s\')
  root.update()
 nw.config(anchor=\'c\')
 root.update()
 time.sleep(0.5)
 nw.config(text=default, foreground=\'black\')


def restart():
 global readystate, used_name, result_dict, remain, pbStack
 throw_label[\'image\'] = shake_cup
 readystate = 3
 used_name = set()
 result_dict = dict()
 remain = 3
 pbStack = {play_btn_A, play_btn_B, play_btn_C}
 reset_btn.config(state=tk.DISABLED, relief=\'flat\', text=\'\')
 for i in \"ABC\":
  eval(\'name_%s.config(text=\"player %s\")\' % (i, i))
  eval(\'entry_%s.config(state=tk.NORMAL)\' % i)
  eval(\'esv_%s.set(\"\")\' % i)
  eval(\'confirm_btn_%s.config(state=tk.ACTIVE)\' % i)
  eval(\'result_%s.config(text=\"结果\")\' % i)
 throw_winner[\'text\'] = \"\"


box_frame_A = Frame(root)
box_frame_A.grid(column=1, ipadx=3)
name_A = Label(box_frame_A, text=\'player A\', height=2)
name_A.pack()
signature_A = Label(box_frame_A, image=sigpic)
signature_A.pack()
play_btn_A = Button(box_frame_A, text=\'play\', command=lambda : throw_touzi(play_btn_A, result_A, name_A))
play_btn_A.pack(side=BOTTOM, pady=3)
result_A = Label(box_frame_A, text=\'结果\')
result_A.pack(side=BOTTOM)
entry_A = Entry(box_frame_A, textvariable=esv_A)
entry_A.pack(side=LEFT, padx=5)
confirm_btn_A = Button(box_frame_A, text=\'确定\', command=lambda : set_name(confirm_btn_A, entry_A, name_A))
confirm_btn_A.pack(side=LEFT)

center_frame = Frame(root)
center_frame.grid(row=1, column=1, pady=20)
throw_label = Label(center_frame, image=shake_cup)
throw_label.pack()
throw_winner = Label(center_frame)
throw_winner.pack()
reset_btn = Button(center_frame, state=tk.DISABLED, relief=\'flat\', command=restart)
reset_btn.pack()

box_frame_B = Frame(root)
box_frame_B.grid(row=3, padx=10)
name_B = Label(box_frame_B, text=\'player B\', height=2)
name_B.pack()
signature_B = Label(box_frame_B, image=sigpic)
signature_B.pack()
play_btn_B = Button(box_frame_B, text=\'play\', command=lambda : throw_touzi(play_btn_B, result_B, name_B))
play_btn_B.pack(side=BOTTOM)
result_B = Label(box_frame_B, text=\'结果\')
result_B.pack(side=BOTTOM)
entry_B = Entry(box_frame_B, textvariable=esv_B)
entry_B.pack(side=LEFT, padx=5)
confirm_btn_B = Button(box_frame_B, text=\'确定\', command=lambda : set_name(confirm_btn_B, entry_B, name_B))
confirm_btn_B.pack(side=LEFT)


box_frame_C = Frame(root)
box_frame_C.grid(row=3, column=2, padx=10)
name_C = Label(box_frame_C, text=\'player C\', height=2)
name_C.pack()
signature_C = Label(box_frame_C, image=sigpic)
signature_C.pack()
play_btn_C = Button(box_frame_C, text=\'play\', command=lambda : throw_touzi(play_btn_C, result_C, name_C))
play_btn_C.pack(side=BOTTOM)
result_C = Label(box_frame_C, text=\'结果\')
result_C.pack(side=BOTTOM)
entry_C = Entry(box_frame_C, textvariable=esv_C)
entry_C.pack(side=LEFT, padx=5)
confirm_btn_C = Button(box_frame_C, text=\'确定\', command=lambda : set_name(confirm_btn_C, entry_C, name_C))
confirm_btn_C.pack(side=LEFT)

if __name__ == \'__main__\':
 pbStack = {play_btn_A, play_btn_B, play_btn_C}
 for i in \"ABC\":
  eval(\'play_btn_%s.config(state=tk.DISABLED)\' % i)
 root.mainloop()

程序界面截图:

1.初始界面

Python使用tkinter实现摇骰子小游戏功能的代码

2.就绪界面

Python使用tkinter实现摇骰子小游戏功能的代码

3.结果界面

Python使用tkinter实现摇骰子小游戏功能的代码

总结

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